Toot Toot!
Here comes our June dev update!
We hope you guys have enjoyed our new demo, we’ve had such positive feedback from all. Thank you to everyone who helped us share the news through social media. Based on all the data we collected in our survey, we can pinpoint some specific issues and try to refine them before the official release!
Now let's see what we have been working on recently:
Game System Feature Optimization
Now that the overall game design has been completed, we’ve been working on optimizing communication for system related functions; saving, loading, skipping cutscenes etc. They might not seem to be important elements, but as LUNA The Shadow Dust won’t contain any text, including menus, we really need to make sure players can understand how to use these UI features.
Testing resolution/full-screen display will also require us to try multiple OS systems and different kinds of computers. Depending on each hardware variation, diagnosing problems could be tricky too.
We’ve also designed a feature for players to be able to rewatch all the cutscenes from the menu page. If some of them remain locked when you finish the whole game, what could it mean? A second storyline? A hidden level? Okay, I've already said too much….
Sound Design
We’ve had great progress on the sound design! Some of the cinematic sound Fx is still under mixing but we’ve more-or-less completed all the sound design tasks for the game! We'll continue to optimize the sound experience, like introducing 3d sound mixing so the sound source will appear near or far, depending on how you control the characters. Meanwhile, we’ve already started on sound debugging! What? Sound fx has its own bugs? Sadly the answer is: yes. Sound effects can be triggered in different ways and are all programmed closely to various game actions and events. We don’t want our players to hear a high pitched honk from another level when they are enjoying a quiet moment during, do we? That’s one corner we also will not cut!
Steam Language and Achievement
Although LUNA as a game does not require localization, the marketing materials indeed have to be translated in order to reach as many potential players as possible. We’ve now localized our Steam page into 27 different languages (Which is every language on Steam!) It feels really great to start to see game broadcasters from all over the world introduce LUNA in different languages. Knowing more and more people are discovering LUNA gives us a very warm feeling.
We’ve also completed the Achievement system required by Steam and will continue working on other trading card options for different platforms like GOG and many more.
Last but not least, join our Discord server!
Lantern Studio now has its own Discord server! If, aside from these dev updates, you’re still eager to know more the game and our team behind the scenes, the development story, or looking to hang out with folks who also love puzzle adventure games - our new Discord channel is the new place to be! Each Friday we will post a new micro-update on the server in the #announcements channel, just showcasing what’s been happening every week!
From next month we will be finishing off our game development and go full on hardcore with testing and debugging. We will also work on the digital/hard copy art book of LUNA The Shadow Dust and continue composing the original soundtrack album. We’ve still got plenty of work to do but the finish line is almost within reach! :)
Until next time, peace out! ━━━━=≡Σ((( つ•̀ω•́)つ